![]() ![]() The idea of running combat underwater terrified me as a new DM! But it turns out the rule are intuitive, and it turned out to be one of the best adventures in the campaign! So don’t worry, its not as complicated as you might think! Which means, you are going to have to know how to run combat underwater. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.At some point, your players will likely want to try out the spell “Water Breathing” and will venture into the ocean, a river, or lake. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. ![]() Natural Weapons: You grow claws, fangs, spines, horns, or a different natural weapon of your choice. At any time for the duration of the spell, you can use your action to change your appearance in this way again. You also don't appear as a creature of a different size than you, and your basic shape stays the same, if you're bipedal, you can't use this spell to become quadrupedal, for instance. You can make yourself appear as a member of another race, though none of your statistics change. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can breathe underwater and gain a swimming speed equal to your walking speed.Ĭhange Appearance: You transform your appearance. While the spell lasts, you can end one option as an action to gain the benefits of a different one.Īquatic Adaptation: You adapt your body to an aquatic environment, sprouting gills, and growing webbing between your fingers. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell.
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